Mar 29, 2006, 07:10 AM // 07:10
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#1
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Ascalonian Squire
Join Date: Dec 2005
Location: Cary, NC
Guild: The Stock Market
Profession: W/Mo
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How many kills you have idea
From playing 12v12 this weekend I saw that it was pretty much like a deathmatch. So I just thought maybe Gw could implimite a system where it shows how many kills each player has sorta like a fps game like counterstrike when you press tab it has a scorechart with frags etc. and at the end of the round the top killer and top alter capper and what not recieve some kind of reward like more faction or something. just an idea
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Mar 29, 2006, 07:14 AM // 07:14
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#2
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Looking For Guild
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/No
12 v 12 had enough random crap going on as it was. We don't need people going for top kills at the expense of the total score.
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Mar 29, 2006, 07:28 AM // 07:28
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#3
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Ascalonian Squire
Join Date: Dec 2005
Location: Cary, NC
Guild: The Stock Market
Profession: W/Mo
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you already have those kind of people in a 12v12 anyways
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Mar 29, 2006, 07:49 AM // 07:49
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#4
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Banned
Join Date: Sep 2005
Location: Behind the bush once again
Guild: Guillotine Tactics [GanK] ~ Leader
Profession: W/E
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/signed
God yes, gimme a kill chart.
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Mar 29, 2006, 09:45 AM // 09:45
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#5
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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And how exactly are you going to kill when you are dead? I mean, nobody will want to do any sort of healing in your group. Healing, after all, isn't killing.
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Mar 29, 2006, 11:56 AM // 11:56
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#6
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Re:tired
Join Date: Nov 2005
Profession: W/
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Guild wars is a team based game. That kind of system just would not work, at all.
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Mar 29, 2006, 12:08 PM // 12:08
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#7
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Wilds Pathfinder
Join Date: Oct 2005
Location: European Union
Guild: The Amazon Basin
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Quote:
Originally Posted by JR-
Guild wars is a team based game. That kind of system just would not work, at all.
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I totally agree. Some people's roles are critical to the team success, but doesn't involve any killing - all the support roles would seem undervalued, while the truth is that they're critical.
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Mar 29, 2006, 12:12 PM // 12:12
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#8
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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/no
what about monks that don't kill?
total health healed?
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Mar 29, 2006, 12:40 PM // 12:40
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#9
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Cirian
I totally agree. Some people's roles are critical to the team success, but doesn't involve any killing - all the support roles would seem undervalued, while the truth is that they're critical.
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Exactly, and the list of support type roles is pretty extensive. And who do you give the point to? The mesmer who completely locks down a monk, and is slowly degening him to death, or the leet paladin who comes and Final Thrusts him in the face?
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Mar 29, 2006, 05:33 PM // 17:33
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#10
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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Ye kill chart is a good idea, like in WoW. The only problem is that it is unfair for monks. So maybe not a kill chart but a chart that is a mix of all sides; Healing, killing, dmg dealing, degen, regen, tactics, survivor, coward and maybe at the end their could be a vote for the best player.
Simply just a mix of everything that finally becomes a list of the best players and the 1st 2nd and 3rd would get some extra money and faction.
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Mar 29, 2006, 05:56 PM // 17:56
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#11
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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/very much NOT signed
Quote:
Originally Posted by JR-
Exactly, and the list of support type roles is pretty extensive. And who do you give the point to? The mesmer who completely locks down a monk, and is slowly degening him to death, or the leet paladin who comes and Final Thrusts him in the face?
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Agree completely.
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Mar 29, 2006, 06:07 PM // 18:07
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#12
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I like the chart at the end of Wolfenstine.. which would tell other stats beside most kill.. like best medic, best soldior.. and such.
Oh.. on a side note... this is a forumla for scoring that I came up with (or compile from other's idea) while in a discusion in another thread.
Quote:
In a simplest form.. I would say score would be something like...
(damage or heal amountl) - (damage receive) + your energy +
fraction of overall score of your teamates.
(weights will be added to each type for adjustment)
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I think it would work and reflect accurate score of your action. (it check the effency of a ratio of your hp and energy to your action.. roughly speaking)
Last edited by actionjack; Mar 29, 2006 at 06:14 PM // 18:14..
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